Ubi Soft Entertainment 
Louise Gabriel
0181 944 9000							
0181 944 9300 (Fax) 
lgabriel@ubisoft.co.uk

FOR IMMEDIATE RELEASE

HIGH OCTANE RACING 
AS  RACING SIMULATION LINES UP ON THE GRID

LONDON - (September 5th 1999) ECTS

A hot new contender is revving up for the 1999 Grand Prix season. Lining up on the grid is the most realistic, challenging and exciting racing sim ever released for PlayStation, Nintendo 64 and Dreamcast. With Ubi Soft’s Racing Simulation: Monaco Grand Prix, console racing fans and Grand Prix addicts alike will be able to sample the thrills and spills of driving the most powerful cars in the world (a staggering 700bhp) on the world’s most glamorous race track, without having to fork out for a return trip to Monaco. 

In short, Racing Simulation’s got it all: pick-up-and-play arcade style racing, hard core F1 racing simulation, driving management, technical fine tuning as well as the motorised mayhem of multi-play. This is the game that every racer will want in their collection.  

Key Features:
•	All 16 circuits of the F1 championship, 22 ranked drivers from all 11 F1 teams, with adjustable team editor
•	Exhilarating 3D realism, fantastic 360 degrees of stirring movement and bucket loads of camera angles
•	Acclaimed opponent-car artificial intelligence 
•	4 game modes including the impressively faithful recreation of the eight month F1 season in Championship mode, involving racing on 5 continents. Single Race mode lets you experience the blast of no-seatbelt-style of Arcade racing, pitting the player against increasingly tricky checkpoints. Alternatively, pump up the realism with a full-on F1 simulation race
•	Practice runs at high speed are possible with Time Attack’s ghost racer with race lines on each course helping you beat that stopwatch 
•	‘career’ mode where racers can be promoted to better teams after each season depending on how well they have competed
•	There’s even more fun to be had with the 2-4 player Challenge, with an added helping of N64 amusement with its ‘catch up’ feature – enabling beginners to race just behind the expert driver 
•	Damage settings for impressive car flips, spins, accidents and opponent pile-ups on dangerous corners. 
•	Fully customisable vehicles with 8 set-ups to choose from, making the Sim experience so realistic you can almost smell the fumes. Features including the wing angles, suspension, tyres, brakes, steering, body height, gear ratios and even fuel levels are all adjustable to several levels in the hunt for glory 
•	Real time weather reports enabling racers plan pit stop strategies
•	Statistical read-outs at the end of the race helping improve performance for the next race 
•	Attention to detail – for example, problems like overheating brakes, weather changes and oil and water on the track 
•	Stunning visual effects (smoke, sparks, rain, puddles, lens flare, grit, grass residue on tyres affecting car handling) 
•	Realistic modeling of the car physics 
•	True to life rules (flags, marshals and police chiefs) 

Platform, Pricing, Availability
Racing Simulation will be available for Nintendo 64 in September 1999 
Category: Racing Simulation; 1-4 players 
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